My new strategy game!*
ENERGY WANRING: LOW ON ENERGY!! I REPEAT: LOW ON ENERGY!!
The object of the game is to survive as long as possible. Death conditions are as follows:
These spawn, very very slowly at first, and start spawning faster and faster.
You choose how to allocate your money towards turrets, which kill one enemy per day; farms, which generate money for future use; walls, which protect you from enemies; and houses, which increase your capacity to house citizens. Walls defend one block on either side of them, but once there is a gap in your wall larger than two tiles, bullets can get through. You can run 1 farm or turret per 10 citizens. Tiles over this cap are deactivated and shown in lowercase. Inactive tiles are reactivated when citizens sre available.
Citizens which would be added but cannot be due to capacity each reduce your energy. Each farm and turret reduces your energy. Empty housing increases your energy. 10% of your money is taken every day which is also converted to energy.
*Nothing to do with horses. Or strategy.